Idris Al-Wazani
(ih-Drees Al-wuh-Zah-nee)


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I’m an aspiring audio/design technologist majoring in Electrical Engineering at NYU’s Tandon School of Engineering. I design hardware, frontend software, real-time technology, lighting, visuals, and sound for the world of live performance, art, and public spaces in order to make people’s time anywhere meaningful. Feel free to view my work on this site.






Currently obsessed with:

 Embedded Systems, HPF/LPF Circuit Design, TouchDesigner, Ableton Live, Drum Machine Analog Circuits, Complextro, GrandMA3, Electric Energy Conversion,






As a third-year Electrical Engineering major with a minor in Integrated Design & Media (focusing on audio technology), I have had a huge interest in audio design and engineering during my lifetime, and am actively combining my major and minor to accommodate for that vision. Alongside my deep passion for music and music culture, I would love to work as an audio engineer for live performances, broadcasts, or anything that involves an audience in the future! I was born in Austin, Texas from a Belgian mother and Palestinian father. Since the age of five, I have moved to Singapore, Atlanta, Shanghai, Seoul, and now am a passionate resident of New York City.

When I was young, I often engaged in film, whether it be through attending summer film camps, or small daily iMovies on my iPad. Despite the frequent storytelling that went into these amateur films, I was most deeply in love with the science behind the audio and video that went into making films. In my mind, I found it necessary to understand how exactly these microphones, cameras, and A/V systems worked on the micro level to finally be able to apply myself the way I wanted to. It wasn’t until I joined school theater in 2018 that I fully realized my passion for A/V. After acting for a few semesters, I eventually understood that I was set in my ways of working for the A/V crew, as well as stage managing for a few productions. My passion for STEM in school eventually brought me to study engineering in college here at NYU Tandon, and I am now a major in electrical engineering. I have an extremely profound and focused interest in the electronics behind concepts we know of nowadays, and I find it even more fascinating to apply myself to audio.

For the time being, I’m currently working on many smaller-scale projects involving interactive audio technology. Many of these projects and skills have also built me up to recently become comfortable behind the audio engineering and mastering of certain music and film projects in college. My principal motivating goal, and one of my philosophical interests, is to be able to fulfill a role in which society can be geared towards urbanizing in an equitable clean, future-conscious, and entertaining way. I hope my work – for the rest of my life – continues to fulfill this goal.

I spend most of my time on the Tandon campus socializing and working with my friends and coworkers at the NYU MakerSpace. My personal passions are a little further from the technical engineering side, since I spend most of my free time skateboarding, DJing/hosting events, and producing electronic music.


Keep Note!


April - May 2025
Programming/Music Project:



Some stuff I ‘exemplified’:

C++
Arduino Circuitry
Non-Digital Prototyping Construction
User Testing Feedback

A portable, Arduino-based infinite melody-matching game.


As part of my Interaction Lab class’ Arduino-based midterm, I worked with a partner to create a simple game that allows players to play infinite rounds of matching a buzzer’s tone with four different ‘interactions’ to correspond to the sequence.

The game creates and plays a sequence, in which the number of notes and speed are decided during a main menu sequence. The user is to match the sequence, with each of four different pitches matching to four different interactive sensors. The most difficult part of this project was devising the C++ code that separated a main menu sequence, the game itself, all while creating a random sequence that had to be matched.

It made for a really fun time, since once the code was done, a lot of the project consisted of turning all the hardware and wiring into a concisely-presented portable game! A lot of tinkering was done to make the discoverability of the interaction itself easy for the player, while also involving a little bit of time to infer what’s really going on with the game.