Idris Al-Wazani
(ih-Drees Al-wuh-Zah-nee)


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I’m an aspiring audio/design technologist majoring in Electrical Engineering at NYU’s Tandon School of Engineering. I design hardware, frontend software, real-time technology, lighting, visuals, and sound for the world of live performance, art, and public spaces in order to make people’s time anywhere meaningful. Feel free to view my work on this site.






Currently obsessed with:

 Embedded Systems, HPF/LPF Circuit Design, TouchDesigner, Ableton Live, Drum Machine Analog Circuits, Complextro, GrandMA3, Electric Energy Conversion,






As a third-year Electrical Engineering major with a minor in Integrated Design & Media (focusing on audio technology), I have had a huge interest in audio design and engineering during my lifetime, and am actively combining my major and minor to accommodate for that vision. Alongside my deep passion for music and music culture, I would love to work as an audio engineer for live performances, broadcasts, or anything that involves an audience in the future! I was born in Austin, Texas from a Belgian mother and Palestinian father. Since the age of five, I have moved to Singapore, Atlanta, Shanghai, Seoul, and now am a passionate resident of New York City.

When I was young, I often engaged in film, whether it be through attending summer film camps, or small daily iMovies on my iPad. Despite the frequent storytelling that went into these amateur films, I was most deeply in love with the science behind the audio and video that went into making films. In my mind, I found it necessary to understand how exactly these microphones, cameras, and A/V systems worked on the micro level to finally be able to apply myself the way I wanted to. It wasn’t until I joined school theater in 2018 that I fully realized my passion for A/V. After acting for a few semesters, I eventually understood that I was set in my ways of working for the A/V crew, as well as stage managing for a few productions. My passion for STEM in school eventually brought me to study engineering in college here at NYU Tandon, and I am now a major in electrical engineering. I have an extremely profound and focused interest in the electronics behind concepts we know of nowadays, and I find it even more fascinating to apply myself to audio.

For the time being, I’m currently working on many smaller-scale projects involving interactive audio technology. Many of these projects and skills have also built me up to recently become comfortable behind the audio engineering and mastering of certain music and film projects in college. My principal motivating goal, and one of my philosophical interests, is to be able to fulfill a role in which society can be geared towards urbanizing in an equitable clean, future-conscious, and entertaining way. I hope my work – for the rest of my life – continues to fulfill this goal.

I spend most of my time on the Tandon campus socializing and working with my friends and coworkers at the NYU MakerSpace. My personal passions are a little further from the technical engineering side, since I spend most of my free time skateboarding, DJing/hosting events, and producing electronic music.



NYU MakerSpace


May 2024 - Present
Engineering Work:



Website

Some stuff I ‘exemplify’:

Customer Service
Inventory Management
3D printers [Bambu Labs, Ultimaker, Mojo, F370, F170, Fortus, Elite] (full use and repair)
Roland Vinyl Cutter (full use and repair)
Cricut Maker (full use)
Laser Cutters [Epilog Fusion/Mini, Universal] (full use and repair)
Resin printers [Formlabs, Objet30] (full use and repair)
CNC [Tormach Lathe, 770, ShopBot] (full use)
Saws [vertical and horizontal bandsaws, scrollsaw]
Shop tools [drills, impact drivers, jigsaws]
Soldering

I’m an employee at NYU’s only all-inclusive hardware and prototyping lab, in which we offer service for training and free use of a ton of industry-standard physical fabrication machines and tools.


After having spent much time on independent projects in my first year of college, I found myself working a lot in the MakerSpace – it had basically anything I needed to let my idea become a physical reality. After applying, interviewing, and getting hired to work at the MakerSpace as an undergraduate employee, that curiosity and ability to create has skyrocketed. 

What’s best about this job is that it isn’t traditional; my typical work day would have me bouncing between repairing several machines, keeping track of specific stock, training and helping patrons personally on whatever project they were working on, handling lab logistics, and also leaving much time to tinker with and learn some machines on my own! 

Aside from learning the myriad of things that go behind running such an active space, I also learned that with the pressure of having to be able to teach people and account for any random questions a patron might ask, you learn at an unbelievable level of curiosity and actual comprehension.